Saturday, April 23, 2016

"Knight of the Sun Start Deck"


"Knight of the Sun Start Deck"


So the gold paladin G-start dec is coming out in the America in a little bit and I thought I'd go over some of the cards in this set, as well as go over the "Unite" skill that was added to the gold paladins. Keep in mind I'll only be looking at cards I think will be actually seen in the next few coming months when set 7 comes out.

So "Unite" works like this:
A "Unite" ability remains active, or can only be used, as long as you have called two or more units to (RC) or (GC) during the same turn, either normal calling them or by an effect.

So the effect can go off during your turn and your opponents turn, so that gives it more versatility than the other skills we've had so far. This works for Girguit decks that focus on especial guarding (As I'm calling it).

As for good cards in the set We'll start with the boss

[AUTO](VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Counter Blast (1) & Soul Blast (1)] At the beginning of the guard step of the battle that this unit is attacked, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (GC) at [Rest], and shuffle your deck.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, look at four cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.

So His first skill will easily help you guard and call when your hand count is low and you can use the perfect guard in this deck to perfect guard from the deck. This makes the unflipping perfect guards obsolete to the regular ones since you can only use those from the hand.


[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at three cards from the top of your deck, search for up to one card from among them, call it to an open (RC), and put the rest on the bottom of your deck in any order.

So this card will call out more units while simultaneously building up the unite conditions and fueling the soul for Girguit's skill


[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone) Unite (This ability is active if you have called two or more units to (RC) or (GC) during this turn):[Put this unit into your soul] Look at three cards from the top of your deck, search for up to one card from among them, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.

So he's a pretty decent card, almost like a mini Gurguit and could be a good replacement for "Spring Breeze Messanger"


[ACT](RC): [Put this unit into your soul] Choose up to one of your «Gold Paladin», and that unit gets [Power]+3000 until end of turn.

This is a card that desperately needed a reprint to say the least, this is the a crib that new players need in order to be a bit more competitive.

Thats all for now guys, until next time!



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